You should be able to re-use it. You may need to disconnect a few controllers to fix the scale/positioning of the joints but it shouldn't be too much work, certainly not as much as building a rig from scratch. A lot of people I know in Maya do "scripted rigging" where they build a rig and write a script to basically…
If you're going to be making your own game (not just a level or scene for your portfolio) then your programming background might make a difference in which engine you can get up and running with the fastest. I haven't used CryEngine at all, other than installing it and poking around a bit. Scripting in CryEngine is done…
Godsend tools i used or using on this project where i HIGHLY recommend: Bulk file renamer Seriously, download this if you don't have yet. Help A LOT on file naming and renaming convention when we have to deal with a bunch of files, sometimes rename/add words/remove words once group at all is something we must have handly.…
I'd like to start on a portfolio that would allow visitors to 'mouseover' an image, allowing them to watch a short .gif animation cycle. (Is there a way to hide the mouse cursor while it's hovering over the image?) Also, can anyone suggest a free blog hosts that support javascript? (i was going to use wordpress, but as far…
It's been a while since I had to animate with Character Studio, but if I remember correctly, there is no way to stop the head and arms from counter-rotating / staying in their current rotation when twisting the spine? Similar for some other limbs/connections. Edit: Basically talking abou this:…
Hello I am looking for a 3d CGI artist who can create a 3d CGI Animation video. let me give more details. I am creating a short CGI Fanmade 3d animation video based on Justice League and I have the 3d models prepared with textures as well as script. I will also prepare the voice overs as well. I need someone who can create…
There is a script to actually import the ZBrush Sculpt with Polypaint into 3DSMax (ZBRush made its own modifs to the .obj format and saves the vertex color info in it). Use this script (I just tried, it works fine with Max2017) : http://www.scriptspot.com/3ds-max/scripts/polypaint Just for info, using 3DCoat you can import…
I'm surprised you even know what I meant - props to you for actually reading my post :) ! I confused vTools with something for Max, but you figured it out anyway. Yes, you are right. Frotools seem to do the job, and I saw it before, but it also does a lot of things I don't really need. I have a different workflow and only…
Tried playing with the Maya script.. Having trouble getting it to work. I have put one of the files in the plug-ins folder and loaded the other through "load script" and tried running it. Doesnt seem to work. Checked my plug ins editor to see if it loading fine, it isn't. The "main.pyc" doesn't seem to want to activate.…
I didn't thought it out as precisely since i don't want to tell any one 'YOU! do this this and this.'. I wanted to gather info is it possible and maybe to do it myself in the future. I want a script which adds edit mesh modifier to selected mesh, exports to sbm (one script would export with high poly sbm preset and second…