Legacy , ACES, Adobe and why? Isn't Adobe one basically same as in Photoshop ( ICC profiles based) the games usually ignore while in full screen ? ACES one is for VFX . Games use only tone mapper part of it , right? What you set for Unreal5 based game for example ?
Finished Entrants (eligible for 1st–3rd place): * 1st The Freelancer – Alexander This character model is a clear standout. It demonstrates a
comprehensive and well-structured development process, fulfilling the requested
breakdown with exceptional clarity. Each individual component reflects a high
degree of intentionality,…
So following on from my AMA post a while back a lot of Polycounters have contacted me and asked for folio critiques. Most of those asking for help were students or graduates and there were a lot of similar problems with their current folio. So, I thought I’d take some time to share some insights here. The purpose of a…
Interesting, and works pretty well. Is this simply a reflection or some form of material capture (MatCap)? I guess at some level, that's probably the same. If the example Botz tiles are consistent enough, you might be able to get a proper MatCap of it by approximating a 3D model of the tile. Or maybe the edge regions are…
Hello everyone, Today I am posting to try to solve a question that I have been carrying with me for a long time, and truth be told, I would like to be able to resolve it in order to create my environments with more confidence and security, or at least shed some light on the matter. The question is related to finding the…
Hey all, I was wondering if there are any comprehensive guides on creating game level environments from start to finish? I'm pretty brand new to the subject and it's techniques. Here's some examples of the kind of environments I'm hoping to make,…
Hello! I'm Chris, Head of Art at a London-based game studio Preloaded. We make games such as... ZoMT http://games.adultswim.com/zomt-action-online-game.html The End http://www.playtheend.com/ Axon http://www.kongregate.com/games/ExploreWellcome/axon and our latest 3D adventure: Super Sight…
Hi all, My name is John Humphries. I am a 3D artist and am seeking paid freelance opportunities. I have over 13 years experience in the games industry and have been Lead Artist, Lead Environment artist and Lead Technical Environment artist during that time. What services can I provide for you ? Level design and whitebox…
As we move to that ever higher polycount it seems that some companies have a problem keeping up. So often i have seen some lovely character concepts, with style and feeling but with very little detail and much too much room for interpritation being used to help the hapless character artist make that 2 million poly…
I think the process that he describes goes like this: 1. Render out a basic skylight image of your object - Example 2. Delete the skylight from your scene. Apply a material that has a high specular to your object. Through Render Elements get an image of your spec highlights - Example 3. Take the two images into photoshop…