Some progress on this today, still got ways to go for it to be considered consumable haha. The skylight leak on the left really kills the immersion here, does anyone know how to get rid of it? I can’t wait for unreal 5 to really fix this haha. Also Shoutout to Instagram for the post processing filters on this pic
Continuing work today. (Skyrim + holiday = no progress for a few days.) I've started to work on the forearms and hands a bit. Legs and back are next. I'm butting up against my anatomy knowledge, but learning a lot in the process. Eager to get better. Feel free to tell me the work is $#!%. I'm not a wilting lilly!
@NodrawNT very weird indeed. I'm not sure what's in there, is that a sink, or a laundry machine or something like that? here's my progress for today on the grenade, I've just started learning Fusion 360 and decided to practice it more by doing this prop. very slow process. and I'm not quite sure how to tackle the safety…
Hi, I'm working on a game and would like to work with a 3d artist to make 3d models. I would be able to send 1800 dollars for first commission. I don't put deadlines for as long as at least some progress is made every week. To start for the beginning of next year. The game will be gacha/open world/mini-games with a huge…
hi guys. i don't do a lot of environment stuff but figured it would be good to show that i can! i was playing WAR a couple of nights ago, and as usual i was cought offguard by how pretty some of the environments were, and took a screenshot figuring "that would be cool to try to replicate". so here's the screenshot: and…
😀 after some years of work already in Germany I adapted and starting do my side work. I'm going to post here progress to keep track and be more motivated. The goal is to add more environment 3d works into Portfolio with use of all fancy Substance tools. Main 3d modeling process in Blender, render Unity . And here are first…
Got some more progress done, still working on how I want to deal with the feet, but I wanted to show you guys where I'm at so far. As always crits and comments more then welcome, if you have any questions about my process and what not feel free to ask as well. Cheers!
Hello everyone. Been baking my maps the last few days. Used a combination of Maya and XNormal bakes and these are the results. Pretty happy with how it's progressed from the beginning and I'm excited to finally get into the texturing process. Should have quite a few updates this week before turning it in for finals. Wish…
Thanks! I was using Xgen for the hair. It is fairly straight forward process, creating guides and tuning the modifiers to get some decent results. It's pretty hard to explane the method only with few sentences, but i might post some work in progress images later on, so you can see what was my approach.
Adobe have completely stifled any forward progress since the icon went green - this is true and it's a real shame. It's still as powerful as it ever was though. and I'll say it again.. Difficulties with dependency and library management are and have always been a skill issue - the system is robust, customisable, portable…