Here's the latest progress. Throne is close but there's still a sizeable list of things to finish in a week and half. The background still needs more props such as piping, derelict furniture and additional clutter. The silo shaft needs detailed out. Lighting / post-process polish pass.
So, what you're basically looking for is a debugger such as gdb in Linux. You can hook a process by its process ID to the debugger. You can probably do that in Python, but the real question is why do you need access to another application's memory? If you're trying to manipulate the other application from Blender, then…
Thanks a lot! I think your Thor is looking amazing already, can't go wrong with the progress you have so far. Really looking forward to seeing the process and then the finished model! @akiratang Thanks! @HarlequinWerewolf Thank you, I'm really glad to hear that!
Thanks guys! I started the texture process, this just the base texture, mainly Im trying to find the best colour combinations, so still to do: - Dirt pass - Asymetry pass - Bake light pass - Extra detail pass Will post more progress soon...
As for the shield i am in the process of finishing up the texture. Here are some progress shots. Just like with the sword i used the hard edges to OpenSubdiv technique. The Zbrush sculpt Using the lowpoly i started with i made a few adjustments and baked it down in Substance Painter.
Hey everyone! Currently working on a modular environment for an advance 3D class. Currently refining and optimizing assets and materials. Some UVs are not properly unwrapped yet and Im still in the process of refining my trim sheet. Still looking at adding another window variation and foliage around in the scene. Any…
The McMillan CS5 is a weapon I have been working on and off for while in my spare time and I wanted to start posting my progress so far. Blockout stage is completed for the whole gun. Midpoly versions of parts that are completed so far. I wanted to refresh my memory on my whole workflow pipeline so I decided to take the…
The robot has progressed to the point where it can write code that functions but I'd still make it cry in a code review. this is actually solid progress
Hey all, thought I'd use this space to throw around process stuff and progress on various projects. Here's one I just polished up. It's a UE4 scene with a bunch of sci-fi props that I concepted in 3d and then brought into the engine. This is mostly using tiling textures, with a few Substance Painter based procedurally…