Ambient occlusion is visible in the buffer visualisation view, it is activated under 'Lighting Components', it is activated in the post processing volume and I have also tried activating it in the world settings under the lightmass tab. Nothing seems to work. I also tried setting my engine scalability to cinematic across…
a very nice way to see how far I've progressed, a sword! I wanted to go with this design from Marina Ortega Lorente: https://www.artstation.com/artwork/xYdBDE I'm extremely happy with how this came out, and I'm happy to see how far my prop work has come since my first project. it was really nice to finally get a handle on…
Current progress,. More fixes !!! Fixes everywhere! Aaa!! I stream my process sometimes too if anyone is interested: HERE Any tips are welcome, I'll gladly listen to your comments, thank you!
Fixed/redid all maps: Current progress of the level: The material set up has been fixed in addition to the new trim sheet. New post processing set up and new lights. Decals added.
More progress! Still going through the process of unwrapping and making a few adjustments to the geo as I go throughout the model but finally getting more materials on it and trying to find the right color balance. I'm limiting myself to a few materials, so it feels more cohesive throughout and only making slight changes…
Been using this and really enjoying how well put together it is. Some feedback; Having the progress be incremental/realtime is very cool, but accidentally exporting while stuff is still processing is easy and problematic. Maybe exporting while processing should be disabled and/or have a warning? Perhaps it would be nice to…
This is my first time to enter this contest, so sorry for more questions: * How much commitment is required to maintain my own WIP thread? * Can I start my WIP thread barely before the submission deadline if I want to keep my concept and technique secret until the last minute? In fact, is there a deadline to start the WIP…
As crits are never positive, they can be taken positively. And I'm not sure if I'm the first one to say this, but from what I've seen Cooljay, you have taken every damn crit like a professional should. I just wanted you to know I expect and respect that from any artist that takes anything he does seriously. Also, as for…
@fideorubio You mean which project? Or a specific piece on my artstation? The course I took with GAI is the environment artist boot camp. We have two live webinars with two instructors per week. We need to choose either we would like to focus on the organic shape or hard surface modeling. The webinar topics include…
Got this one finished. 4K renders on my artstation: https://www.artstation.com/massconfusion Work in progress thread: https://polycount.com/discussion/225845/finished-works-work-in-progress-weapons#latest