Hi everyone! I keep working on my scene and at the moment I'm about to finish modular my modular fences. Here's a little snapshot from all my models I already made:
We needed a basement for our game project. After some research, the other day I've started building the basement with simple modular pieces in Maya. Creating modular building pieces is super fun! :)
It's my first time making a city modular, since I don't have any modulars to my portfolio yet. This is what I have so far. My reference for this project is my hometown Toronto, Ontario. Thanks to google map :D
I wanted to make a current/next gen version of Sanctuary from Borderlands 2. I have been at it for about 1.5 months now and need some feedback before I get any further into it. Any critique would be greatly appreciated. This is quite ambitious for someone who doesn't know what they're doing, but I don't have any real time…
What the fuck?! No. Just no. You don't solve problems with modular assets by making them NOT MODULAR ASSETS. The "fix" you're suggesting is lazy, inefficient and bad practice. Doing something like that should be a last resort.
I love seeing Modo > Substance > UE4 working so well together... I'd recommend maybe one more modular variant for the broad surfaces and some props to break up the repeating modular parts.
you'll spend at least that much buying modular kits in the unity marketplace. I suggest go there or if you need a custom modular set, be willing to pay $40/hour for the 2-4 weeks of work this will take.
Unecessary cuts? Where? And what? Why make it out of one mesh? I was told to make everything modular, not out of one mesh ¬_____¬ And what?!!? They are modular pieces! Make up your mind man. :P
Yep, I plan to do the following within the next 6 months: -stylized hand painted texturing techniques part 2 -advanced texturing techniques -modular tree and foliage construction -modular architecture construction