Hello Polycounters, Pretty new to coding for games but I have went through and re wrote the code line for movement multiple times but it always seems to run the same error telling me the second to last line is bad. But, when it comes to the tutorial video you can find on the Unity website…
Hey everybody I'm just trying to have my bullet destroy on impact. My bullet is a prefab. Here is my unity screen Here is my code: public var prefabBullet:Transform; //object to create public var bulletSpawnPoint:Transform; //place to create object public var shootForce:float; //speed of object function Start () { }…
another Houdini Sketch weekly challenge done, for this week my friend and i went with "Power line" theme had a go at some japanese powerline and try to get variations on each pole.i started with a simple curve spawning pole and got the cables connecting as shown in Houdini video above but decided to add a small narrow…
Thanks, I tried your suggestion, but further troubleshooting has revealed that the issue is in the custom shader itself. Below is Unity on the left in an empty scene (other than HDRI skybox) with the standard shader, and Substance viewport on the right. Not sure where in the shader the issue is, but as you can see there is…
i had a similar problem. just make an eye and texture it like normal, then use modifiers to faltten it. rig it like a normal eye and boom! you're done. hoped this help! as for exporting for unity, i don't know, i don't have unity
I'm looking for a game development partner with 3D modeling experience. I'm a programmer for a living, with many years of experience and multiple prototypes built with Unity. I've worked with multiplayer, infinite terrain generation, auto polygon reduction, camera sway, a bunch of things. The game itself would be up for…
@stilobique : Great, i will do a few commits before weekend so it's a bit clearer, and since you know the topic already, it'd be very useful to have some impression (even just what i need to explain better about usage, or why you wouldn't use my workflow , i.e. my script assumes you do lowpoly 1st and start hipoly from a…
Hi! The name's SimplyBlissful. As a beginner 3D artist, I'm looking to offer my services to those who want their 2D projects, realized to 3D! I'm only offering 3D-Modelling, so no UV unwrapping, texturing or rigging. I'm also not creating models with mouth meshes. What I require from you on this is a turnaround sheet of…
I’m working on a game that involves a spaceship that can be
exited and entered. Basically I modeled the outside and now I will be working
on the interior. My first question is how I should model the walls, should I
model the floor as one giant piece and then the side walls as one piece and
finally the roof as one piece?…
Hey guys, I'm a game artist generalist and I barely use Unity, so I was wondering if I want to make my entire scene grey scale except the red color, I want the red color to show (eye glowing for zombies) So literally no idea how to do this, any help on the subject? :)