We are seeking a specialist in Unity FX but with a strong Fur and Hair experience on characters and creatures. If you can bring to life, for example, a furry rabbit enjoying a gentle breeze of wind rushing over his fur coat in game in Unity. That is the talent we require on our production. Whether through cards or other…
Hey Quixel Team, First of all i'm a huge fan of Megascans and the Mixer! It's just a lot of fun to create new texture variations from existing megascans textures in my library. I'm also a huge fan of megascans decals, which brings me right to my topic, with almost 500 megascans in my library it is easy to loose the…
Hello there I'm trying to make a horse model for game engine use, and I really want there to be a texture of the body fur. Given how short and sleek horse coats are, my lecturer suggested using Xgen to create fur and bake it into a normal or displacement map. I don't have much experience with xgen, so I've hit a block now…
As a pretty big fan of 40K and a fan of them crazy helmets and such on the Eldar, I'm going to go with modeling one of them bad boys. I had to pull out of the warm up challenge with DW due to school, but if I keep on top of things this quarter I'm looking to get a lot of learnin' done building characters. Things I'm…
Hey, just doing some portfolio/fun piece, no strict rules just a freestyle. Hard edges mostly, later on will make a high poly and soften them up with normals. Planning to texture it inside Substance Painter with a stylized PBR touch :) Already did base mesh so moving onto cleaning up and UV unwrapping Concept: 3Ds Max…
Hello, everyone. I've always been a fan of the warcraft lore and I consider the final boss of the last expansion to be one of the coolest villains ever(Mainly because of the arc that's been built up over several years and how much it has evolved which you rarely see in games). Here is a fan art piece of him I made. I hope…