Thanks guys, and frankly switching from TGE to TSE is the least of our worries. I mean we started looking at battlefield 3 years ago, then promptly changed to UT2k4, which was then going to port to Tribes:Vengeance as part of our original agreement with Sierra/VU, but that didn't work since T:V was changed so much from…
A lot of sexy women aren't too concerned with objectification and fair representation as big issues. You've got to be careful of lumping all women into a single group - everyone wants different things. Looking at sexy women who are happy dressing up is kind of missing the whole point - you have to talk to the women who…
Just so you've got my Feature requests in one post, I'll post them here: -If you could simplify your material tree, that'd be nice. Right now it's a bit of a chore to drill down into the right bit and change it. -definately consider drag&drop support wherever it makes sense. for instance: dragging tex_N, tex_d and tex_s…
I haven't been this engrossed in a game since Deus Ex! That was many years ago too. Unfortunately Half Life 2 looks like Half Life 1 to me. I have every single detail turned down lowest, and I've got a 2.4Ghz processor, DirectX 9, a Radeon 9600 Pro with the latest drivers, but only 256MB of DDR RAM. I'm getting frame rates…
[ QUOTE ] HAHAHAHAHA Ninjas, you sound like a kid who has possibly played a little too much Xbox when he should have been doing homework. Please stop speaking for the industry. [/ QUOTE ] I am not trying to speak for the industry. I am just trying to speak for myself, and to speak up for anyone else who shares my views. As…
@PixelMasher Thanks for taking the time to explain your experience more in depth. I went off about the ghosting, but really it's not something I care about -- I don't take it personally however I do still think its generally rude and if I was in the position to change that I think I would -- but I understand your…
Krita doesn't dither by default. I recommend working with 16 bits integer at all times within Krita for normal maps and using your engine to do the conversion to 8-bit. That way, the color management doesn't mess with the normal data. If you need to add some dithering on top of your normal map to break up banding that…
In the end following Fanfarer hints I managed to put together a script that toggle the WrapMode between 0 and 1 of a selected list of brushes (getting some help on Zbrush Central). That's the code, that can be customized according to your needs. :) The code beow creates the Brush WrapMode subpallet in the Zplugin menu that…
I thought it would be great to rework a few older pieces that I left unfinished, or finished without realising that they could be more appealing. This thread will focus on stylised realisations of characters from the show Kill La Kill. At the time I had approached making them as a set, and I do feel that given their…
I'm happy to unveil the latest project Pure3d had in the works for the past weeks. We did a real-time visualization for a french architecture client. Our task was to deliver a solid interactive visualization which shows the final real estate look near the french town of "Warmeriville". Some elements needed to be directly…