Talking about extra mouse buttons, I think. Depending on the mouse driver, some come with a utility for mapping those buttons to specific actions. For example http://www.polycount.com/forum/showthread.php?t=83360
i currently use this script which removes that crappy button and just makes you toggle isolate selection with the shortcut, no buttons included :) http://www.scriptspot.com/3ds-max/macro-isosel-revised-again
They did, it can be found in ZBrush. I love that button :D XRayUnwrap also has a pretty Unwrap button. Requires a little more work than the ZBrush one though.
You mean the button in software? Because latest installer already is renamed to RizomUV. But the algorithm under U button is called Unfold. This will not change. And latest exe is also renamed to rizomuv.exe.
To show him how to press a button in Command Panel. The code can be used(with little modifications) to press any button in Create, Modify, Hierarchy, Motion, Display, Utilites tabs. :)
A way to remedy the situation is to add frequently used buttons to the UV shelf. In the Uv editor go to View>Custom shelf. Ctrl + shift click to add buttons from the menu
Yes ArtStation is awesome, I just miss my random button :( I loved the random button on Cghub, hope it'll also appear on the ArtStation website at some point.
Separate parts that are separated in real life. for example, dont sculpt the buttons, insert a button mesh instead. basically anything that is a separate object in real life should be one in Zbrush to.
Under the Dynamesh button turn up the resolution slider to something around or above 512 Or leave dynamesh and just use the divide button from there is what i usually do
Hi all! I want to make a script in Maya for switching Select surface objects command. Now i have two separate scripts for this: setObjectPianckMask "Surface" true; and setObjectPickMask "Surface" false; How to combine them into one so that modes can be switched at the press of a button?