I'll try reproducing it tomorrow myself before I bother you ;-) Spent some more time with this today, and the combination of chamfering around smoothing groups and slapping a turbosmooth modifier on top is amazing. I'll have to adjust my workflow a little bit, but for simpler meshes it's a godsend (especially since you…
It seems to me that happens from lack of a good explanation. Make a thread! That sounds like it could be a potentially insightful classic Polycount thread. Either way, this modifier has many great uses and has already sped up my workflow and allowed me to make some cool environment pieces procedurally. I agree that there…
MgGreed I hope you can fix your paypal issue. In the end you still have the option to send me the money thru Western Union but that may take some time. Regarding your question above. If you activate the Quad Intersection option in the modifier it will fix that mess and create nice clean result. I might release a trial…
I bought the quad chamfer plug in a few weeks ago. It has saved me a lot of stress!!! A bit different then this as its not a modifier. I love it. Easily worth the money. Thanks again!
30 seems pretty fair, this sort of thing takes a lot of work. and the 10euro upgrade is also very nice. The modifier seems pretty usefull but is there any way to have it work with editable poly aswell?
Take a look at this script by SyncView if you need some insight. With this feature added to the non-destructive modifier stack workflow, you could get some really awesome low-poly environment detail modeling.
Man, you're pumping out those updates with the quickness. Seems I now need to incorporate edge weights into my workflow, heh. BeatKitano: For not-too-complicated hard surface shapes, it's pretty sweet. I've been using it for the last couple of days, and basically my modifier setup is Quad Chamfer on top of an Editable…
Yes of course, you are right. I was under the impression that the end data gets stored in the same place, but of course it's different (and much faster) than assigning them via VertexPaint modifier, I should have mentioned that.. :)
Changes for v1.09 are: - Adds ability to inset the polygons created by the chamfer allowing for stylistic effects in combination with the push option [ame="http://www.youtube.com/watch?v=FAsfq2CbVrs"]Quad Chamfer modifier 1.09 - New features - YouTube[/ame]