Final for this render, although I am going to revist the anatomy portion, I have some areas to focus on: lower jaw, lips, forehead, hairline, ears, eyefold.
Thanks for the input guys. I completely agree that something in the pose feels off, rigidity or something, but I have absolutely no idea what it is or how to fix it. I tried a semi-different pose to open it up a bit more, not really sure if it worked. As a question, how do you amazing polycount anatomy artists go about…
Really great work, one of the best female anatomy studies I've seen in a while. Like MM though I think the lower legs (particularly the knees and outer ankles) and hands still need some work.
nice rendering on the bathtub i see several anatomy issues, mainly on the lower legs, knees, hands and feet and some on the hips. however it is hard to give any proper feedback based on these beauty render washed out by texture\SSS.
the center of gravity is way off. just try doing the pose yourself and you will find it near impossible to have that angle of legs while bending over. the paint over by Kot_Leopold is more accurate. also, i feel like you have stopped practicing anatomy few pages back and getting distracted with fancy renders, etc. these…
your head proportions still look exactly the same as your old character and all the others hopefully you are gonna alter it enough, however i would suggest you start from scratch to break the bad habit and it will also force you to progress more on anatomy.
First personal 3d model I've done in a couple months, all my 3d has been freelance and my free time has all been 2d. Basemesh was done a couple days ago for a project, made it into an anatomy project today and knocked out this pose.