Yeah, this. I'm starting to feel a bit special at the moment after ten minutes of running the script in different ways and seeing nothing happen in Max 2011 :/
in the version that is uploaded at the moment, viewport preview doesn't work yet, so you still have to use the 2D preview in the script window i'm afraid :) enable the "enable 2D preview" button if you want to see something :) however, as soon as I manage to finish the video i'm recording on how to use the script and on…
the script uses the existing UV coordinates on your mesh - so if you have a proper unwrap ready, anything fancy like UV shells shouldn't pose a problem :)
it sounds like there may be something wrong with garbage collection and the script somehow not always resetting the colors properly... I'll try adding some additional data resets to see what happens.
Okies I'll have a go at running in admin mode. Yup using 64bit max 2012, 12gb ram and couple of GTX 580's, so if you can use it on your laptop I should be able to go smooth sailing on this. Perhaps my max is bogged down with other things, I'm running M2M script (max to maya) which seems to break a few key things... maybe…
@Ace-angel: thanks for that, that's a huge help for me! I think it's an issue with the script, sounds like the offset value is mirrored or something; i'll adjust the code, test it myself and than re-upload :)
http://www.scriptspot.com/3ds-max/scripts/flow-map-painter right guys, it's here. the plugin painting works, even though the color values are still off and wonky stuff happens when maximum color values are reached. for now, paint in short brush strokes, short meaning around two times the width of the map before you start…
UPDATE! big user friendliness update this time, with a massively improved functionality for creating new flow maps, and loading in previously created ones, featuring automatic searching for flow maps in the given directory, and making it really easy to manage all your flow maps :) download it here:…