Actually dissecting choices can tell us a lot. Or we could throw up our hands and just claim "oh that's just how it is". I would have thought an artist would understand the psychological aspects of design. Your assertions that games (or anything) works based on perfect market principles, and that we can get better stuff…
I always interpreted Bayonetta, with her bizarre proportions and dominatrix trappings, as a kind of parody of the typical pandering video game character design. I'm hardly qualified to say what is and isn't offensive towards women though.
Question for all who care to answer: What is your stance on a sexy female character design, that is objectifying, but is then cosplayed at shows/cons by a beautiful woman? Is she degrading, or empowering herself? Would she be anti this movement, or supportive?
It would be cool if rather than everyone only arguing and discussing the topic, if more people also tried working in the medium they know how to use in order to attempt to make good examples of how to accomplish the feminist friendly game-type, whether it be through art, design, storytelling, etc... I mean discussion is…
Well that'd account for the loooooong legs. I'm not sure whether having a tiny head is something that's desirable in a fashion model, but I don't pretend to understand the whole haute couture thing. Mari Shimazaki is a pretty handy reference for interesting costume designs though.
The point of the physically flawled (always male) heroes is still to appeal to men, it is showing that you don't even have to be flawless to be the hero. You can be a dumb fat dude and still get the girl/gold/win. That doesn't contradict that the design decisions are made to appeal to men.
Yeah my main point is not that all women should be clothed up to the max, there is a gap between sexy and objectifying but its not very much and its not very clear. It mostly comes down to if the nudity adds to the character or just solidify itself as a sex object. and yeah with the kingdom death stuff I know its all…
Yeah ben i really think visual design runs off into a tangent that's a lot harder to argue. Im not sure i can think of a single female visual design which is objectively degrading, or objectively more degrading than equivalent men, or whatever... Whereas there are tons of female characters where, no matter how you cut it,…
Yeah, I also want to chime in and say I really loved those designs, IMO they are a perfect example how to do good female characters. Not overtly sexualized, but still very interesting and unique characters that very much fit in the world and don't feel like an afterthought to the male characters.
She isn't allowed to donate any money to charity, by Kickstarter guidelines. She really has to either put all that money into her videos, or decline a part of the backings. Personally I'm hoping for $160,000 worth of videos, with special effects and celebrity voice-overs and Sarkeesian wearing golden designer outfits.