Awesome, I really like the 6th from last shot, with the light coming from above the arch. Very Diablo 3 looking and reminds me of Skyrim in a way. Great work.
Incredible texture work. I though the plank texture looked more like metal than wood but they seem to work pretty well in the scene shots, the sharp highlights aren't as visible there.
Great work, I really like those hand painted textures, I learn myself how to paint them, would be nice if you could make tutorial for painting environment textures, share technique and approach, it would be appreciated.
Alright, looks like you guys want a tutorial I've been busy helping my family with some home renovating, so it might be awhile longer before I put it together. For now, I've got most of my breakdowns assembled. I tried to keep everything on one shot, but that didn't work out at all.. My process is mostly basic poly…
Hey guys, just wanted to share my latest environment I've been working on The back story is pretty basic. It's a keep/dungeon built into a mountain side in some remote corner of the world. Thanks to some travelers/monks/pilgrims etc, the place is lit almost as if it were in use by its former inhabitants. What all this…
Oh man..I can't believe the response this has gotten :o Thank you all guys!..I really wish I had time to respond to everyone individually, but I'm in the middle of getting the breakdowns wrapped up! Should be done very soon :) Also, how many of you want to see a tutorial on my texturing approach? I'd like to gauge the…
Dropping my textures off. Most of the textures are tileable, reused heavily or both. For example, I realized I wanted a fountain in the courtyard outside of the keep and used my bench texture instead of making a brand new one. Regrettably, I did end up with some unused texture space on one of my foliage sheets @AckMaster:…