Lov it! But something's wrong with tha glass. Are you using a cube map baked from your scene? Also, u should shell the shards of glass (and the tubes) to give them depth and put a white light next to them to give them more shine.
schoenrock, Thanks for the kind words :) . Truly appreciate it, if you have any questions on any part of the environment feel free to post. Here's a screen that shows one of the expanded areas. I want this area to look open as well, so it has windows on both sides. (lighting is not baked) I'll post more updates as soon as…
That liquid material with the bodies inside is fantastic! I'd love to see a break down on how you created the little floaters wisping around and stuff inside. The models really nice as well, so many details and things going on. My only crit is The glass on the tubes are kinda weak, I felt like they could use a little more…
I hadn't popped up in this thread yet but I will say awesome stuff! And :O Awesome texture breakdown! You really went all out with that one! Thank you so much for that! It's always nice to see people's workflows and how they go about things in their scene whether it's the model, texture, lighting, etc. Thank you so much…
Bardler, you brought up a good point on the material. I toned the bubbles down, and decreased their size because they looked to strong, almost like its reflecting light source. Yet, the reason why I didn't make the liquid very thin, is because I didn't want to completely reveal what is inside... Limewax, the intention is…
Simon, Thanks for the tip, I'll definitely keep one style of flare for the environment, I may vary it slightly for the sun light. I'll experiment with lowering the intensity, while increasing the illumination through the openings to see if it comes out better. Jungsik, Thanks :) Jerc, Thanks for taking the time to respond…