Thanks a lor for the input laperen, thats what I love about PC :) What you said about 3D art is just what happened to me. All the fancy materials shaders and post-processinf effects look so delicious at first, but in the end they did not make my "crappy" art look better, thats why I am heading back to the basics. I noticed…
I think it's a mistake to try and plan your 2D improvement with numbers, time limits, and the type of schedule you could work up on Google Calendar. I've seen a lot of people approach things in that manner in sketchbooks and the like. I can't think of one off hand who's gone on to improve very drastically. The essence is…
Once aggain traced the shape before shading. I realy enjoy this and think I leared some new bits while painting this. Also treid to get some indirect illumination here and there (like at the right biceps and torso). I think these "studies" give me a good understanding for the form of the bodyparts, which should help to…
I see that you still have difficulties getting the perspective right. You should be drawing the right perspective for all the parts of a character; the arm, head, legs, feet etc and not just some of them(look at the shoe of your heavy metal guy). Look at some more references and try getting the pose entirely right. Do some…
I just meant 5 as a rough indication, use as many as you want! As for the vanishing points, you dont have to draw them on the page - just eyeball the perspective lines thanks to the bottom and top "grids". Regarding the perceived scale of the character : it simply comes from the angle between these two ref grids. The more…