This thank you goes out to everyone who has posted their technique and what brushed they use for rock sculpting. It has helped me out tremendously and so I thought I'd show what I have started working on. I did multiple practive sculpts before this one, and this one is by no means complete so I would love to hear everyone…
Not sure if anyone remembers this tutorial or not on rock sculpting, I think this one might help some of you guys out, http://www.thegnomonworkshop.com/store/products/tutorials/vmo01/
that tutorial is good, but it doesnt explain so well how to get really hard edges on your sculpt. It does a good job explaining how to use mask alphas tho.
I'm having another stab at rock sculpting. Would appreciate any feedback. Someone suggested I break the seperate rocks apart with subtools or polygroups instead of one big mesh?
I don't have any of the end products as all the rocks I've done lately have been professional work I can't share. But in about an hour I managed to create the base mesh and start sculpting to show you the potential the method I'm using has. Now keep in mind my current scuplt is only about an 40 minutes of work, I usually…
Agree - rocks are hard :) I am also working on a stone statues and for first time i have to deal with stone :) - I rather try to sculpt girls - which is also very hard for me :) damn rocks :)
Aaah I haven't seen those old rocks screenshots in a while! one tip sums them all: mudbox flatten tool with 'update plane' unchecked :) Considering the amount of time: once you got used to the process (half a dozen boulders should do !) each of those (the meshes in the first image of the thread) can be…
Lot of people asked me on how to do a sculpting tutorial of the tiling tutorial I did for this: http://wiki.polycount.com/TilingRockWallBeyer?action=AttachFile&do=view&target=rockwallrender01.jpg I will do my best to describe it soon! It's not difficult, it's just a bit tricky.
Those results look great Mik2121. Passerby I'm fairly new in zbrush what purpose does the polygroup split serve? Could I not just import my cubes as one piece into zbrush to sculpt? Or bring them in as separate subtools then use the remesh function?
I just got home and gave it a try. This is after some 45 minutes of sculpting and 15 minutes of doing the decimation, baking the textures (normal and ambient occlusion at 1024x) and then getting some basic diffuse on top of it. (viewport screenshot) I know I rushed it and I didn't even make the small spaces between the…