Thanks so much mate! I finally solved it. Kept the extra geo near the circle and nuked a lot of other edge loops. Went back and relaxed some verts and bam! Done.
That's one nice knife but damn, what's going on with the topology on the handle?! Hundreds of useless edge loops and it's just messy overall. You could cut the tri count to less than half by cleaning the handle.
Does anyone know how big those Battlefield characters should be? I mean tri-count wise... I got 4112 on mine as it is right now after applying some edge loops to the face...
ya worst case it's a bit harder to UV because you don't got nice full edge loops but that isnt a huge deal, just manually mark your seams and pelt map and your good to go.
Thanks guys! Glad I'm not so creepy after all :) hobodactyl: Cubase5, with a ton of sound libraries in Kontakt4. Namely Symphobia, Iron Guitars, and some random rock drum-loops I found (because I suck at percussion).
@ceecee: How did you go about retopologizing that thing? I mean, not only the tools you used but how's the thought process of the retopology of a character that doesn't follow the traditional edge loops you'd find on a more organic character.
Pardon my french, but no reason to be stuck in 1996 mate. Use a sculpting app (e.g. zbrush, mudbox), and do retopology afterwards if you really need them edge loops. (via 3dcoat, topogun, modo, maya's nex, etc ..)
interesting weapon ! but i suggest you to remove alot of edge loop because there are way too many polies for a low poly, unless if it was done for cinematics, in this case it's ok. but otherwise, there are alot of work to do, hope this feedback help you out ^^
Hi This is my first posting I'm currently working on this character I've been struggling with the edge loops although I'm not sure if I got them right so here it is a work in progress any feedback would be much appreciated thanks