dtschultz: Looks sweet :) Made a bridge for an iPhone student game. Still a lot I should do but it needs to be done for the project. Need to lower the detail frequency for one thing...
@Nick Carver Your concept art's awesome, reminds me why I stick to 3D and textures. I'd love to see that tropical bridge in 3D, can't wait to see it develop.
Nice! a small nitpick though; structurally that bridge wouldn't hold together very well. How about an arch of load bearing stones? that could frame the troll quite nicely too
modeled large scale modular guard rails for the golden gate bridge, I discovered that, guard rails for the pedestrian walkway repeat at the same interval, and that is the same interval as the repetition of the lamp posts
Starting to build the Golden Gate Bridge... in "High Poly", I'll only be using enough polygons to get the necessary detail so that it works at the right viewing scale. This is the first modular asset, it's 2026 tris.
Autocon, sweet leg. I'm a big fan of Creaturebox's concepts too. Nice doodle chris89, I like the materials. Here's a cliche floating rock I did for a fantasy bridge I'm working on.
This is what ill be wroking on when i get home,its the high poly version of the bridge for my Jorney down environment. With any luck i can have the z brushing and low poly model out of the way tonight.
The Pieces look awesome but the angle is hurting the presentation. Good job, tho like the textures. EDIT: i think whats throwing me off is the way your pulling back in such a tight space that even the arch on the bridge is being lost.
Haiasi - nice layout. i liked the troll on the right. i feel like your eye has no reason to go to the right side of the painting now - nothing leads you there. before you started on the left and followed the arc of the bridge over to the payoff of the troll.