Thanx okidoki :} Going through your ideas I opened the albedo map in gimp and found the problem: Toolbag isn't baking the padding. The padding is slim but shouldn't be exporting like this. The model was exported with smoothed normals from Blender. For now I'll fix it in post. If anyone has any ideas I'd appreciate them.…
There is still one more thing I would like to change: the colored squares letting you move on planes are kind of too small for my taste, requiring a bit too much precision to be used, would it be possible to enlarge those through settings? For reference of what I would like to have, something like in 3ds max where those…
This annoying me SO BADLY! Why this happening? I tried reset scale and two types of Unwrap (Conformal and Angle Bases) and it's still looks like !@#>! P.S - I moved to 3DS Max from Blender, but I still like modeling in Blender, that's why I used this software. P.S 2 - I would like to see a magic button "Relax" which could…
"EDIT: It turns out something got messed up in my PYTHONPATH environment variable and cleaning that up solved the issue. Seems like all hell breaks lose if Blender cannot find the necessary python stuff it's looking for" It sounds like the first step of Blender becoming just a little bit like Maya :D