@thomasp according to this line of the 2.8 source, the use of mipmaps is hardcoded to always be ON when supported by the hardware: https://developer.blender.org/diffusion/B/browse/master/source/blender/windowmanager/intern/wm_init_exit.c$187 But there seems to be another mipmap setting on ImageTexture objects, where you…
@Linko Here is what I have so far. This method 'composite_nodes' is called after I bake the tangent normal map. You can find the full code here def composite_nodes(image, scene_name): previous_scene = bpy.context.screen.scene # Get Scene with compositing nodes scene = None if scene_name in bpy.data.scenes: scene =…
@realeyez you do it by compositing over the same image texture. Just select each mesh in turn and keep the same image selected and bake one after the other. Each bake will be added to the same map. Not perfect, but it does the job.
Hello all - I remember finding a little add-on (probably here in this thread, but not 100% sure about that) that added a useful functionality to the node editor : double-clicking on an image node would make the relevant image current in the image editor. Does anyone have a link to that ? [edit] Ha, nevermind, found it. The…
It's impossible to tell from just a picture, but make sure that the normalmap is fed through a Normal Map node, and that its Image node is set to Non-Color (as opposed to the default sRGB). You will have to first pack the image or save it to disk after baking in order for the option to be available from the Image Node. All…
Shading breaking on small objects, second image the shading is not looking good, if I increase the size of the object and apply transform It will fix it, but I need the object to be small with transforms applied Is there a way to fix this without having to apply the weighted normals modifier?