@Justo It doesn't remove the bevel because of the bevel shader smoothing the hard edges, it does add a bit of hardness at the transition area depending on the settings and bevel geometry though, that's a trade-off but it is still an valid option. Edit: fyi I used the standard bevel shader not OSL
It looks like all your edges with bevel values are also set to hard. To get rid of the hard edges around the resulting bevels, either set these edges to smooth in the base model itself ; or if you want to keep them for reference, turn off Autosmooth in the object properties.
"It seems to me that the Bevel modifier not having a limit to hard edges function is a deliberate design choice. I mean when you think about it, in a shaded smooth mesh, hard edges and bevel are oftentimes the opposite result in terms of smoothing." Not at all. Using hard edges as a first pass to visually establish edges…
For now you need to use the Edge Split modifier to preview hard edges. But mont29 mentioned at the very beginning that he is planning to integrate a new option to visualize hard edges in the 3D viewport which doesn't require a modifier. Your export settings are fine. For .obj models you could also use bitflag smoothing…
So how does smoothing/sharp edges work in Blender? For example, I'm attempting to sharpen edges where my UV islands are, to support my hard surface geo; but Blender seems to only be able to smooth EVERYTHING or flatten/harden every face & edge. A previous mesh I worked on, in Blender, I was able to mark edges as sharp, and…
@GhostDetector Yeah, this kindof works for the implicit angle-based hard edges, but it does require some fiddling around with the tolerance slider and does not take into account the explicitly set hard edges ... (not a huge deal for sure, since this is nothing that a little bit of manual selection can't handle. Would be…
It seems to me that the Bevel modifier not having a limit to hard edges function is a deliberate design choice. I mean when you think about it, in a shaded smooth mesh, hard edges and bevel are oftentimes the opposite result in terms of smoothing. (And holy hell, is it just me or is this forum text editor really bad,…