Thanks for the comment stimpack. Ofcouse you are right, and I thought so myself, but I think I got a basic understanding of anatomy, I think the skeches kinda prove that. Also so far the lizard is nothign else than a broad human, don't ya think? I do not worry about scales, claws or anything rigt now, good old muscle…
Thanks for the input Vig! Yeh I notice that there is way to less detail for the hight poly ammount. I gave it another try (see post above) but still can't get a decent result. Cleaning up isn't a bad idea, graphites "build end" should do the trick. I somehow got the feeling that with simply adding loops and "pinch-ing"…
This is just my opinion on the subject.... If your going to learn proper anatomy on the fly, then you should attempt it on a human form, not a fantasy creature. There is no real life reff for a lizard space man but there is a ton for humans. Once you learn it on humans, transfer what you know onto fantasy. Gota know the…
I know all of that, hehe ;) As I said in my other "Yet another newcomer" thread, I'm with max since 1 year now and I think I know most of the tools necessary. I should realy have a basic understanding how to create a model, forming a base mesh was obvious but I hoped the traceing method would be faster. If youre intrested…
Yeh. But I don't think it looks good even with triangles right now, not taking smooth into account. If you had not seen the concept you would problably not notice that I'm doing something un-human, you would probably just think I messed up the proportions a lot, hehe ;P Some here said it works even without planes, I got…