If you don't know what to do, there is a script I would like to see one day : a vertex counter for game assets in Maya, that would be able to give you the final vertex count that a game engine will have when importing your meshes. http://www.polycount.com/forum/showthread.php?p=934301#post934301 I didn't have the time to…
Wow, that is impressive Klunk. B) When I first saw some of your posts about this, I was wishing I had an easy way to create something like this for a terrain shader I had developed. The shader mixed materials based on vertex color so certain terrain features would require specific vertex placement to retain material…
Just got some videos online for some of my shaders/scripts. Namely a vertex morphing shader. Need to make a new model for demonstration though. www.shawnkirsch.com
for some applications using my point/ray clouds I need some objects to use all the points and some to use only some of the points. So I created a limiter helper (I would have used a modifier but then it's still up to the caller to decide which to use the mod or the base object and that created some issues). So the limiter…
General consensus make a second xml haha :) Yeah didnt know about this till an artist brought it up. Honestly never exported stuff to bake with vertex colors.