Don't discount the fact that many of us have gotten more and more involved in the creation of these games over the years, and now look at them with the eyes of a jaded insider. That said we have to remember how young this industry really is. 10 years really isn't that much time, and as the projects get more complex the…
isn't a big part of that getting viable hardware to market and into people's homes though? If you really think about it, when Crysis came out (2007 btw, and looking good in 06 probably, which is 6 years not 10) everybody knew they couldn't afford the hardware necessary to play it. I think at least in those days that would…
I feel like different areas of game development have advanced at different rates. Some areas have evolved way farther than I ever imagined, and others have barely changed. Id say the biggest changes have been in story telling, overall presentation and mass market appeal. In the days of quake you had to "know computers" to…
Interesting article / question. I was thinking about something along these lines the other day. I remember playing the original Command and Conquer on DOS forever ago. Hell some kids don't even know what DOS is and thought that by the time I was an adult or 10-15 years down the road that a game like C&C would just be mind…
I think there are fatal flaws in Moore's Law when applied to games. I think we go through areas of great improvement and then followed by extreme periods of stagnation. I don't think we can double in awesome every 2-4 years. Hardware stagnation: It has gotten worse since the consoles have become the predominate platform. I…
http://design.osu.edu/carlson/history/lessons.html this course here is really nice if you want to see the "big picture" on computer graphics progress. If you look at what some "simulators" could do graphics wise, it was also quite impressive 20-30 years ago. But well now we have things running on phones and whatnot. I…