Hey guys, I just got my new Gtx 460 today and was hoping to give a shot at the new July version of UDK. After the 1.5 gb install, I double-click on it, but nothing happens. The UDK splash image is shown, and says It also says "UnSetup has stopped working", then the splash image just freezes. I also tried the previous June…
@Ben: thx. thats a good amount of knowledge for me to take note of.. even if it doesnt apply to this piece. :D @fearian: yeah. i have some detail normals but they are scaled around 16-24 times, something very small and minute. changing out which detail normal im using however sometimes yields different results. i got it…
I disagree, Those artifacts look like something is broken. Rhino you need to make sure the correct lightmap channel is being used, like someone else said what is 1 and 2 in max is 0 and 1 in Unreal. In the static mesh editor you can click on the icon in the top left labled UV and it should show you what you have assigned…
Hey can you guys help me out, please? I spent a long time last night trying to figure it out and couldn't solve the problem. I'm trying to make a render of my skateboard for my portfolio but the shadows for the wheels end up looking like little nipples on the ground...that doesn't look right. What's in the scene...a static…
I figured best ask this question here rather than start a whole new thread. What's the best way to improve lighting on static mesh? The static mesh has a second UV layout for the light map, with no over lapping and iv set "lightmap Cood Index" to 1. This was my first attempt: Looked ugly, so I increased the space between…