I didn't mean that bones are bad or anything like that. I meant the downside for me being I'm not good with rigging. I have actually run many different rigging experiments to see what i could manage. I've messed with placing pivot points in a zig zag pattern near the surfaces of the model (pretty good results that seem to…
Don't know anything about zsphere's being used for rigging myself. I'm guessing it's a new feature in zbrush 3.5. I do like using transpose in zbrush but the one problem is posing a model that's part of a larger composition (including a background or other characters) which is much more easily handled on the composition…
http://www.hippydrome.com/ This would probably be helpful. All kinds of good info burried in those images. Weighting, pivot placement, range of motion, mine it for all its worth. I get the best deformation when joints are placed right down the center of whatever limb/torso with little regard to where actual anatomical…