Hey, I have just downloaded this engine everything is working fine, i have to say this is a great piece of software and thanks for sharing it with the community. cheers
This tutorial could help you: http://cg.tutsplus.com/tutorials/video-game-art/create-gorgeous-realtime-renders-of-your-game-art-using-the-marmoset-engine/
wow this is wierd... ok i flipped the uvs and they overlap now... in the engine it works perfectly fine, but in maya i have now inside out normalmaps on the mirrored side... i am new to this so i might kinda have some understanding issues here hahaha thanks again for this awesome engine!!!! the seems are just there cause i…
Hey! forum thread gods - i encountered a similar problem to that of MM's : i posess maya 7 (and 8.5) when i try to export using the stooge script it crashes maya 7 everytime (it does creates a .mesh file though at 0kb size which is useless and crashes the engine)...... plus..... when I try importing a straight .obj file i…
- just a question eq: like kio said, is the final scale of the model something you should worry about? - should everything be the same size as the 'scale' silhouette the engine has?
Theres generally the 2 different methods, max and maya, marmoset uses the maya standard and the only difference is the green channel is fliped. Every engine/shader will use one or the other.