well download his package and try it out- I don't have time right now. I assume he did some modifications to how the values of the texel density are read and transported to the functions using float values (i.e 4.0075) instead of integers like it is now- in the end yes that might be more accurate but its not what I first…
Is there some trick to getting TexTools to work with multiple objects? I have no issues applying an unwrap modifier to multiple objects and editing them in 2009, but when I attempt to use TexTools to open the uv edit window, it only allows me to edit the first selected object. I just recently started using TexTools, and I…
hey thanks, @ Yozora: at first I did not get your idea - but I understand it now - you want to place the verts of booth shells each on a counter pair - so that it looks welded or merged though the vertex points itself are not really welded but instead just on top of each other. I have some thoughts on a better stack…
If you hotkey stitch it works perfectly, exactly how you would expect it to (select edge, hit hotkey, whole shell snaps onto the edge). And yes keyboard shortcuts, need! About the tiling checker thing, I don't think the texture size for the model has any relevance at all or am I not understanding your question properly?…
the Texel stuff is typical what level artists need - because typically a BSB level already provides a solid and clean texel density (how many pixels per unit). The problem arises when working with external tools such as 3dsmax, maya,... where UV generation is not automaticly done and objects are more complex or organic…
ok again is this 4m really 4 meters or just a term people stick to because they just dont say units?, I am getting confused here - the way you guys set up your units is still internal units right? So technical speaking 512px/4m is wrong and it should therefore be 512px/4units. Maybe I have a different background here but I…
I see now what you mean and why to use it. I have thought about a few ways and it might be possible but it will not be added anytime soon. I would have to run a timer that would constantly check if vertex points were moved when the constraint is activated and fix it after each frame (on enter frame update). I think its…
could you guys give me some typical Texel values, like how many Pixels per meter or unit you guys typically use? I want to build in a auto conversion because for example 512 pix / 128 units = 1024 pix / 256 units = 8 pix / 2 units but nobody would probably go for 8 pix / 2 units for example but perhaps rather aim at 512…
ha, nice pacing :D @Ghostscape: I might give that a try, I have some ideas regarding it also regarding the issue with the limited smoothing groups. A way I could think of would be to calculate a centroid per UVshell in 3d space (some average single 3d point XYZ thats in the volume center). The shuffle the shells in order…