Ha.. i meant my thread suggestion in "the other forum" more to learn from some subdiv tips here.. :wink: ..or you follow my other tip about boolean out (?) the "cockpit" with some simple geo.. here is the result of that suggestion.. ..also since you already "booleaned" some hexagon holes into the "wheels"..
Ups.. black magic of the internet.. now the two images appeared in the first post of this and the one i tried again (where was no "reaction".. also..) Anyway: in blender any edge can be "greased".. meaning the influence of the subdivision is lowered.. so a fully greased model would be visually not subdivided at all.. For…
looks good and you have no issue. Go ahead and do it that way, it's good exercise. In the future, however, looking into floaters, could save you time if you want to for example put more time on learning to have a clean bake or push your texturing skills. But good work on it.
The shape is not easy to see in this picture, but I'd say you could make a flat strip getting that tire-like shape ready and then use bend modifiers to achieve a similar deformation.
Hey folks ! I would need some help about modeling with outlines. Here I have a flintlock hammer and so far so good with the base part since it's just "flat". But I do struggle for the "spoon" shape (aka the jaws where the flint is held). usually I'd just use an half quad sphere for this but for that specific case I need a…
so one thing to keep in mind. Dont go for perfect. It will just ruin your "lust" to do 3D. Go for what looks good. if you have tris and ngons everywhere and it still looks good to bake. Go for it. you will learn with each project. Also If this is a HP that will be baked down, be careful not to have that tight edge…