I've been working on learning and understanding hard surface modeling. To learn I decided to model the 2nd Gen Light Cycle from Tron: Legacy. I managed to make the front "wheel" (Well enough for now) and I have a base mesh for the body but I've been trying to cut out the windows in the style of this movie reference image:…
Even quad topo is great for making subdiv models for metal mechanical parts like that. Just pay attention how parts connect to other parts, if they are one solid metal piece or separate or welded on, etc.
Hello, im concerned which is the best way to support this cylinder shape on the topology. I usually use tris to remove any ngons on curved shapes, but i've been told it is preferred to support with quads. Just to be clear, it won't be applied any subdv, that's already the final model.
I'm quite new to 3D modelling, and I think this might be a bit too advanced for me, but I wanted to try anyways. To the left there is the reference and these are prints from my progress so far. What do you guys think? Any idea on how I might be getting it wrong? It does not feel right for me
Hi guys. Any ideas how to make this pattern? I tried everything in substance painter and it seems like im gonna have to model it by hands. Please help ::astonished:
Hey guys, I need some help modeling the pockets on a pair of pants. Ive tried several iterations but i cant seem to get it right. If anyone can help id appreciate it. The pants pocket should connect to the seam that runs along the sides of the pants. (I noticed this after my attempt so please forgive me with that).…
How do I go about modelling multiple cylinders intersecting into one object with good meshflow/topology? I've been doing it a hacky way for years and right now i'm doing more and more industrial modelling, so i'm looking for ways to increase my modelling speed. Here is an image of what i'm talking about, the middle part…
so i just downloaded a free model to reverse engineer and i still dont get it. Pls help me understand. Is the primitive that is used here an ico sphere or uv sphere or subdivided cube?
Hey folks ! I would need some help about modeling with outlines. Here I have a flintlock hammer and so far so good with the base part since it's just "flat". But I do struggle for the "spoon" shape (aka the jaws where the flint is held). usually I'd just use an half quad sphere for this but for that specific case I need a…