It quite worked for me; at the second try, I managed to obtain a good mesh, pretty close to the original; My workflow was: 1) Global shape; 2) Negative model of the holes (perpendicular to the chair surface); 3) Boolean subtraction of the holes; 4) Clean up of the geometry (this was the worst part of the work); 5) Shell…
In 3Ds Max, I cannot figure out in the wire parameters on how I can get the expression of radius of the big circle to subtract the expression of the radius of the small circle to get the length the rectangle shape. This is so that when I later on alter the radius of either or both circles it also has an affect on the…
@montressor this is what I came out with: Not the cleanest but I think this should be the approach. I started with an cylinder, transformed it until it fits the outer shape. Than I used a little spline (because I like splines xD) for the inner bended cylinder shape. Pro-Boolean for subtraction and than just putting in…
@NodrawNT The shape is called a Pendentive, an elegant architectural solution most notably seen in the Church of Hagia Sophia, construction. And yes, fairly simple too model: * Subdivided cube * Spherify (quadify) * Boolean (cylindrical subtraction) * Mirror * Cleanup - apply Chamfer/Bevel * Subdivide Various examples via…
I would have subdivided by smoothing groups and then cut the details in with the extra geometry. On curved surfaces you generally need more geometry to support details since it defines the shape better. Do this once you're certain the base-mesh is complete. Another option is to create the base mesh and details you want to…
In the proboolean options under 'Advanced' select "remove only invisible". It should reduce the nonsense geo. Otherwise, yes, you're on the right track. Then you would subtract the other cylinders from that shape. Just be mindful of the side count on your cylinders and how their edges intersect with the edges on the…
You needed more sides for that cylinder. basically here's what I did. 1. Created a cylinder and I knew there are 6 of those little (gap) details so the number of sides for the cylinder would have been 6x. but didn't know the "x" yet. 2. Created a hemisphere with 8 segments, placed it right on the end of the top edge of the…
@stuffinmyhead It looks like the flat areas are cut out of the cylinder's shape rather than added to it. With this type of shape intersection it's important to keep the cylinder wall segments straight and keep the intersecting shapes perfectly flat. Start by blocking out the basic shape and use some planes or rectangles to…
Definitely. BOOLEANS ftw. I don't make it through a project or model without using them at least a couple times. I've been having a strange problem with creased edges afterward though. Past few times I've ran subtractions or intersections (cuts) some portion of the mesh gets a creased edge and get hardened smoothing when…
@pr3stl1 @ned_poreyra As Eric and Axel have mentioned, the issues with both models can be solved by using the same topology strategy: Block out the shapes so the segment counts match and use the existing geometry of the primary shapes as support with the secondary shapes intersecting between the edge loops of the primary…