Just start trying things. Anything. Looks like a modified cube to me. That's where I'd start. The only way to be a winner is to learn all the ways to be a failure. Just start trying shit so that you can find all the ways to screw up and get that part of the process out of the way.
Hello guys. I need a pipeline for creating 3d models for games, because not everything starts with a block, right? Maybe there are tutorials or articles on this topic on this forum? Thanks in advance)
Hi there. I would recommend to work with 1/8 of the mesh. 1. Start with your basic shapes 2. Create seperate mesh that would act as boolean 3. Boolean 4. Rotate the mesh 45 degrees 5. delete 1/8 of the mesh 6. Clean up 7. Rotate back -45 degrees 8. Symmetri and voila. HERE IS THE 1/8th of the mesh cleaned