Let’s apply it right away. Looking at the game assets, the barrel mesh was made with a 24-sided cylinder, so I tried using a 24-sided shape. My eyesight is bad today, so I guess I'll have to stop work. The floaters are very visible. I'm so lucky to have this community and kind people like you.
Hello, im new here. I've been trying to fix the topology of this area, but im having a hard time. This is how it looked like before Then i tried on 2 different ways to fix the topology and fill the empty space, but honestly im not sure if any of them were right. Any suggestions or tips?
Have you tried physics + cloth simulation in blender ? Find out what material that is. And drop the pieces on top of a plane that simulates clothes (with restriction) too see if it gives you the shape?) if you want to sculpt it. You need an understanding where the folds crease and how it happens. Imagine putting in one…
I always wanted to do more baroque like twirly squiggle... so may like so.. ? (there seem to be some holes at the top right an middle part..but also some inbetween inlays.. near the animal head i'm not quit finished yet.. ):
No pro here, but this is my 5 cents. Also started with Geosphere. used a cylinder to match the topology right (Right amount of Geo) And Boolean. little clean up and TS.
how do I model these 4 'capsule' shapes? My problem is that the capsule shapes need rounded corners so I think I need to add more edges, however If I add edge loop(s) I think it will ruin the large capsule and circle shape on the right.