Hmm... right side additional with wireframe.. left object with two level subdivision modifier.. right object with modifer applied.. and didn't even care about some tris.. ..of course this depends on the sizes of everthing.. and the wanted beveling at the cylinder edges.. Maybe another view.. ohh and the part in the middle…
Have you tried physics + cloth simulation in blender ? Find out what material that is. And drop the pieces on top of a plane that simulates clothes (with restriction) too see if it gives you the shape?) if you want to sculpt it. You need an understanding where the folds crease and how it happens. Imagine putting in one…
Hello, im new here. I've been trying to fix the topology of this area, but im having a hard time. This is how it looked like before Then i tried on 2 different ways to fix the topology and fill the empty space, but honestly im not sure if any of them were right. Any suggestions or tips?
I always wanted to do more baroque like twirly squiggle... so may like so.. ? (there seem to be some holes at the top right an middle part..but also some inbetween inlays.. near the animal head i'm not quit finished yet.. ):
how do I model these 4 'capsule' shapes? My problem is that the capsule shapes need rounded corners so I think I need to add more edges, however If I add edge loop(s) I think it will ruin the large capsule and circle shape on the right.
No pro here, but this is my 5 cents. Also started with Geosphere. used a cylinder to match the topology right (Right amount of Geo) And Boolean. little clean up and TS.