@gestoryscht Look into using Mash in Maya, it has lots of instancing magic. Alternatively, duplicate special as instance one tier of tines, group those, then instance the group, move it up and rotate until you have as many tiers as you need. For scaling the tip, you can use a deformer like lattice on a group and the…
Here is what i`ve got, not perfect but well, its all there. I´ve made it with some heavy booleaning and cleaning and then doing the quadchamfer/turbosmooth magic. I used a Catia 3d model I have downloaded for precision reference (and only for reference, I have not cheated). Hope it helps! Maybe I keep modeling and get the…
This is what I get for trying to do how per do :shifty: All I can say is: That's why I never use a stack. There's no wondering what's happening with the mesh, there's no "magic". There is also nothing to miss if I have to move back to Maya, Or choose to switch to Modo. Ya'll keep hittin it with the stack, I'll keep hittin…
You needed more sides for that cylinder. basically here's what I did. 1. Created a cylinder and I knew there are 6 of those little (gap) details so the number of sides for the cylinder would have been 6x. but didn't know the "x" yet. 2. Created a hemisphere with 8 segments, placed it right on the end of the top edge of the…
@Brendan Excellent idea. I don't like cars, but you are dead on, where I was heading in my mind. I made the pot in one piece to start working out continuous lines, in-and-out-and-all-over-the-place. screw sleep. beginning an Audi R10, ..... now {click} @ PEMA Please don't regret aggressively repeating "more geo"! Your…
Booleans have always been perfectly fine on surfaces that are flat/dont deform and while it is true that you can still get messy results with them, that is more often than not due to using poor geometry (incorrect number of sides etc.) and expecting miracles because magic. I think it was mainly a fallacy that was…
Hello! I'm having trouble coming up with a decent solution for a deep, narrow cut into a smooth spaceship model. + .obj : http://www.sashamorrissey.com/artwork/ShipHelpPleaseThankYou.obj I found this tip which was wonderfully useful for the outer corners of this very pointy mesh - I was wondering if there might be such a…
@perna Awesome, thanks a bunch for the help. It's a no-go for my original quad sphere since scaling the cube down as small as possible still results in tris. I tried the stack you suggested with various Relax values, but it still results in an imperfect sphere and tris. It's probably because I'm unaware of the magic…
Hey all, Long ago someone here shared the cheat sheet to use for number of sides but I cant find it on older pages, so like in example above shape on left has 20, 16 and 12 sides for large medium and small details, changing the radius to align the segments and running boolean required minimum cleanup and subdivides ok.…
Hi all, I am a car fanatic and I am stoned after reading this. http://speedhunters.com/archive/2011/11/17/behind-the-scenes-creating-cars-need-for-speed-run.aspx They have advantage of CAD data to make cars, but does anyone have idea how to achieve smooth surface in Max. I have tried Suface Subdivision set to NURBS in Edit…