"...my low poly topology is atrocious. I've tried redoing it a few times, but I always end up with a similar result." hmm...well to start with there's a whole heap of redundant vertices or edges that are not contributing too the overall object's silhouette/shape. EDIT: So firstly I'd advise desolving those continuous…
You are right. It is straight/flat(but is slightly angled). Did you use boolean to get that part? Or simply make the curved part and then the flat elevated part and bridged the gap? As it looks angled to the left in the circled picture. Thanks in advance.
@TheWiredFrame You can Boolean flat shapes. So I'd just model it flat, then boole the capsule in, using a quadcapsule (a cube that's been subdivided cut in half, extended and symmetrized) to maintain decent edges. The other way would be to just model it flat by cutting the cylinder shape into a plane, maintain edgeloops.…
Hey folks ! I would need some help about modeling with outlines. Here I have a flintlock hammer and so far so good with the base part since it's just "flat". But I do struggle for the "spoon" shape (aka the jaws where the flint is held). usually I'd just use an half quad sphere for this but for that specific case I need a…