The profile view is definitely lacking in comparison to the other two. It appears to be off balance and almost tipping forward. Overall a nice sculpt though. Did a quick liquify.. Squared out the jaw Pushed the ear to the center Pulled the clavicle/chest area forward Moved the shoulders/back area back Set back some of the…
seth: watch the eyelids they should taper off towards the outside of the eyes moreso than the inner corner. big improvements tho, would like to see more attention put on the brow, looks very flat compared to the more subtle volumes you have developing in the face. ears need a little work to, the lobes are about half the…
Thanks Lombos, really appreciate it. Saw the errors in the back, clavicle/chest after I posted it. Really need to work on it not looking so flat, seems to be the main issue. And will take the rest of your crits in to advice on the next one, thanks again! edit: wasn't planning on working on it anymore, but couldn't resist.…
I'm so intimidated by this thread and the awesomeness in it. I don't know how you guys can sculpt some of these models in 1-2 hours. Anyway, here's something that's related to a prop I'm making for work. Sculpted from a flat plane in about 3 hours. 3 1/2 hours if you count the 30 minutes I lost because i forgot to save and…
i dissagreee, be hard on yourslef seph!!! i beat myself up daily, and thats the reason i grow and question everything i do artisticly! When you get comfy and stop asking why, is when you grow stail and get outdated. You need to seriously look at perportions and compare. Find a photo, download xnview, set it to always on…