Stuff and tires' are looking good...I still thin kthe bricks are gigantic compared to the rest of the scene... And the roof can actually be bumped up or modeled in a bit but I guess you're further than that...
i think you could go a touch whiter on the bricks higher up, let the bump do most of the work, but then add some water damage/leakage decals from the ceiling down looking good
@AdamBrome I will most defiantly continue on this piece, just not in the same rushed fashion that I was in these past few week hehe. I'm still working out the focus, and i have a feeling that i need to put something on that lift. It is the unintended center piece, and it's been hard to get around that without looking in…
Looking good, some really good modeling and some sold textures, nice work! Cinderblocks, not bricks? If thats the case they are fine =) The front door is a bit of a noisy mess but if its a high traffic area thats pretty old it make sense. You might want to work on defining some of the major shapes in the door so it reads…
agree with adam, this is where you'll see the hard waork really pay off there are some simple adjustments to make that can feel like hard work after so much has already been put in but the benefits will be worth it. you just need some slight re-arrangement of details and props to give stronger images/composition. an do…
This is looking great so far. Besides the pixel density being inconsistent something immediate is the scale of your bricks on the wall - they're huge! Keep focusing on the lighting and a proper subject for the eye to focus on (right now I think the car lift is the focus, is it??). I'd advise to not move on to something…
Not really a update, but working on the pipes and power boxes. The textures of the rest of the scene are in quagmire because I'm optimizing texture space at the moment (hence why the bricks in the back ground are not sized or finished.) How do the pipes look? @sherrell Thanks mate. Unfortunately no, I'm still in college at…