Does this kind of two-toned baking error look familiar to anyone? I go into more detail here, but the upshot is that even though I'm getting this error when baking tangent-space normals for these smooth stones, the object-space normals seem to bake out just fine. Converting the object-space into tangent-space yields the…
Depends. If you have the old mesh then it will be possible, yep. If not, it won't... because you cannot reconstruct the original tangent space. In xNormal you could make this: pass the TS-normal map into object space using the old mesh. Then, convert the resulting object space normal map into tangent space using the new…