Do it, get it out your system. :thumbup: Looking better, planks could be straighter on the edges, the grain is nice, but yeah, the edges of the planks should still be straight and parallel. Doodle with an xmas theme
hehe I love the TF2 models Zoffty what do you think the poly count is for ds? anyone know where you can get the ploy and texture restrictions for the leading systems/handhelds?
@darkmag07 -It's my favorite system, a part of my childhood. @Bombshell -Can't wait for your next step on the engine! Finally, i made a little band of creatures. Looks like food or other stuff.
UnfamiliarMox Thank you! Yes, i want make some "customization" and "damage" system. :smile: Also i love low poly models with pixel texture, so i made this little handheld gaming device.
noo waay! NES = Nintendo Entertainment System. I haven't seen one like yours and the controllers look exactly like Sega Genesis controllers. i demand a photo proof ...or are you just trying to troll me ;)
Baby got back! Thats who I used in TS2 for multiplayer too! (and of course the snowman), I loved the aiming system in that game. Anyways what has happened to the sketch thread? Did it get lost in the website re-design?
A new one (from a little time without any new stuffs to show...) Banjo-Threeie for the Nintendo DS system? :D tris: 406! I just finished the Xbox 360 version and the game is very fresh, original...and GOOD :D
ohh,l see. just like i do :P i wish there was another way to make it. I reader i review of some artist talking about the the version of 3D-Coat. It come with a new paint system, i have to try it.
then just look in the material texture settings under image sampling. turn "interpolation off", then you should get pixelated textures. to have them in the viewport i htink you have to disable "mip maps" or sth in your user preferences under system...