St4lis: That's hilarious :D She looks crazy redneck or something :D JadeEyePanda: Pretty good for your first try! You could do a bit of optimising here and there for your character (eg. the extra edge loop running near the bottom of the feet). Especially for very low poly, if it doesn't contribute to the silhouette, you…
Trees? Trees! I tried to go for a different, more realistic style than ShadowBrain and MadCarrot. Average of 30 triangles per tree so far, 6 triangles for the smallest empty one, 65 tris for the largest densest one. All trees share a single 64² diffuse with 1bit alpha. (the ground is just procedural noise) I will update…
JadeEyePanda - Sorry it took a while, I had to do some personal things first, but here's how I'd handle your concept (plus *.max file with 10 progress steps): At almost 1250 triangles it's a bit higher poly than I'd set out for, but still a fair reduction. Here's the main differences: -focus more on global shapes and…