[SKETCHFAB]75ab3c5f19c346698aae88bb45cc6f2f[/SKETCHFAB] Gave myself saturday to make one of the Ledbetter toys sitting on my shelf, a few errors on it (originally textured with a 512/512, this is a 256/256), texture leak/uv waviness.
Here is my Psycho! A 2 legged suicide bot! It is 1500 triangles and on the big view has 2k texture. Final texture is 512*512 Edit: Aparently google Docs are bad for the image sharing....
Man, there is some awesome stuff going on in this thread! I modeled these two brothers fairly recently. They are 830 tris each, and use 512 x 512 maps for the close-ups. Everything is flat-shaded, so there is no lighting to speak of. The were modeled in Maya and painted with Photoshop. :) And this guy is 980 tris with a…
I'd say you could still do that. A 1024² is overkill for this anyway, so use that as a base to upsize the head texture, and then convert it to a 512². Even at full size the difference in perceived detail between your 512² and 1024² screencaps is minimal.