Not bad , Vitor. Couple of things are odd though: 1. At the corner of the mouth: the upper lip should be 'over' the lower lip, not vise versa. 2. The bulge between the eyebrows, where the nose meets the forhead is about the opposite of what should be there. 3. The chin seem a bit too sharp, the the cheek-bone is overly…
First ship 'in-engine' for Space Jumpers, a UT2k4 mod the game dev club at my college is workin on. As with a previous UT mod, I'm model lead and level designer for the project. This was just a speedy-uv mapping and dropping it in UEd to see how the ship looked ingame. The ship's not to scale (miscalculated my scaling).…
OK, I've done the normal-maps and a quick GI lighting bake for the gun. Low-poly mesh is 1500 triangles, high-poly mesh is around 150000 polys. The crystals are on a 256x256 map, everything else on a 512x512. Click on the thumbnails for full-size 3dsmax viewport grabs (3 omni lights, Metal Bump shader). view 1: view 2: I…
my team member Kris designed a very basic character for our mod, so i took it upon myself to rig it and give it a quick animation test to see if it deforms properly. This is what i came up with. http://bjs.wqhosting.com/anim_test.exe first of all i know of the two problems, 1: his head is shiny. Well Source wants all…
[ QUOTE ] your dropshadow is a little much on those scratches. what exactly is that black and white layer supposed to be? at first i thought it was supposed to be paint, but that doesn't seem to be the case. the wood texture bothers me... doesn't look 'right' for that type of weapon... it looks like a wood floor, not…
RUZ - Great work so far...a few crits though. 1- The hair looks off from the front. You can see mirroring and it looks like there are some holes showing up. Maybe readjust the hair planes you've got for the alphas and even in the front middle maybe an alpha or two to break up the symmetry going on. 2- The bottoms of the…
whoa EQ comin along nicely! holds up well from 3/4 , i do think the profile could use some work, some suggestions, just based on facial anatomy, take what you want from them. my paint over is to the left and what i changed is to the right, feel free to overlay ontop of your because some of the changes are very minor. i…