i'm sketching out ideas for my futuristic apartment assignment for school.. i'm already behind on it. this is what i came up with for the bathroom. thumbnails from ealier (before seeing blade runner )
Hawken: the reason im using polys is that this is a first assignment, and we can use any app and method we want. The final project will be a car modeled with nurbs in maya. Finished it up last night. Its still lacking some details, especially on the bottom.
Wrote about this in a thread a week back or so. School assignment, didn't have enought time to make it as good as I wanted it though. edit: It might be pretty obvious though but this is the first model/texture work I've ever done. On a model that is (have worked with "flat" textures before, walls etc.).
Anxiously waiting to see what gauss will cook up for me in the war comp, a quick 128 to settle the nerves. Actually I have major written assignment due monday so I shouldn't be doing any art at all, but this comp just gets my 3d juices flowing. Totally ma own concept
Finals week is up and I've been finishing up my hi-poly pistol for class among other things: Larger version at : http://www.dustglove.com/assignments/pistol-class.jpg Bevelling in certain areas gave me triangles that I didn't want (among with pinching) so I used the split edge ring tool most of the time.
Got a fun school assignment yesterday that i just finished, we were suppsed to make something with both organic and non organic parts in highpoly. We were not allowed to use anything except maya so no textures/sculpting. really enjoyed this one, havent done a whole lot of highpoly in maya. Tried to make it look like he was…
thanks!, yeah I didn't really think 2 much about that, ill have 2 fix that up! cheers edit: Alternate texture! think I like this one more. Do the positioning of the arms look right now :O? ALso, he is sad because the mod he is for assigned him a smelly role, so now hes upset that he doesnt get to go out and stomp on…
Well after enough people bugging me... Remember the Q2 Werewolf I did? Well here's one for UT2K4. The textures are temporary, and more of a test to see how the Opacity Chell and FIn idea works. This is being done in Maya. I hate texture assignments and painting maps.. Bleh... But I am loving Maya's modeller.…
i'm trying to pose my spiderman low poly model (look at the low-poly thread). this is my first time trying to rig a character and i'm facing... lots of trouble :P for instance: i can't select some of the vertices in the physique modifier (they look exactly the same as the others, for example the one on his upperleg) and i…
RobG, I have a similar problem happen to me. But like firestarter suggested, its most likely your normals. I have a a script assigned to two buttons which fixes this error. By unlocking and locking normals. Unlock: polyNormalPerVertex -fn true; Lock: polyNormalPerVertex -ufn true; Incase you're not sure how to add buttons…