Hello, not the polished texture update I promised (although I will show my stylised base material for my tree trunks as well, just need to hand paint details now) but I wanted to show how I've been getting on with SpeedTree which I finally picked up :) both for the purposes of this project as well as freelance foliage work…
Wanted to post the current high-res sculpt of the tree trunks I'm going with for now to polish and texture for beta submission :) Any feedback on the sculpt is greatly appreciated! Went as ham as possible with TrimDynamic and hPolish (+ nifty Orb brushes) to get clean edges similar to the inspiration I've been referencing.…
About the best way to unwrap the tree, I'll share a few thoughts: A good guideline is to not do any work unless you can clearly explain what problem that it solves. Another good rule is to always do things the simplest way that you can and only do it more complicated if there is a compelling reason to do so. When you are…
@Alex_J - I really appreciate you taking the time to give me those thoughts, thank you :) (And good timing too, because I didn't do any work beyond adding those edge loops on the retop after I posted that!) I completely agree with your closing statement, our priority right now is having a presentable slice of the game for…
Foliage cards I painted myself in Photoshop to run through Maya for the big tree! The leaves and flowers are based off of the Dipteryx oleifera tree species from South America. I figured since the setting is a greenhouse and the other plants in the scene will likely be tropical I should keep this consistent with the design…