finally got this one ready for export. probably will go on cg traderthe jeep has 2 materials+ 1 each for the wheels and lights - all fully uv mapped with basic texture I was loathe to add loads of dirt efftects as not everyone wants that I have another 5 almost ready to go, just the final tweaks take a long time
"I think its time to export one of these to Unity" Your Dad's Cortina looks massive, my older cousin had one back in the 70s when they were all the rage...could pull the birds no probs : ) Interested in the texturing workflow you'll implement for one of the models, if either PBR substances - blender or unity etc, once…
^ Some great tips there "just wondering when you do subd do you try and make the polys mainly square so you don't get too many flow lines which are kind of superfluous ?like here I have a lot of rectangles flowing from front to back, should i try and square them all up, so there is consistency in the mesh ?" Well, only…
It's just a shame that there is no edit poly modifier in blender as you could do the panelling on the subd without collapsing the modifier stack.these cars are all mainly for mid distance viewing, so not going for the high fidelity style this time, but I am going to do a proper sub d car at some point, once I figure out…
"nice looking car/truck, will take a while to model the whole thing I guess?" Indeed! although shouldn't take as long as a Tiger tank I began modeling nearly a decade ago....LOLs and yeah imo does come to think of it have a certain workman-like design functionality. And since Australia is comparatively similar in size…