Well, for me, it isn't fun if it's incorrect. I have fun making something that seems to be coming together into something approximating the target. As for it being unfinished, did you mean the hands, feet and head? I want to do those pieces a bit separately, since they're all quite particular in and of themselves. Or was…
Ahh, how did I miss that? I thought too much of their shapes without putting them into context with everything else. Thank you; I've tried adjusting accordingly. Although, looking at it now, I should fix the front's hollow; I forgot that part. I'll fix it before my next update. Going to redo the arm bones; they're sloppy.…
When i did the wildwest entry to learn this process, i just made the head straight out from a box/or/sphere but to patch holes i put "fillers" where i knew i was going to get holes, so i thought of it like layers of skin cause i knew if i put no geo there, i'd run into what you ran into, so i learned to do test…
I spent a few hours on the legs today. They're actually a section I'm a bit more familiar with, but it's been good to pay close attention to them. My knowledge of them has been general, but fault when it comes to getting them specifically accurate. That said, even as these are, they're not quite perfect. It might be worth…
I'll double check them. Think it's my bad habit again of focusing too much on their shapes and not enough on the big picture. As for the kneecaps, they're probably the only bone I really can't be bothered with, as they're truly just a floating blob. I'll add them via sculpting when I do the leg muscles. It's true that…