Two favorite parts of my workflow are modeling in maya and painting in substance painter. I just find both these programs really intuitive and flexible. I never have to think about how to do something, I can just do it. I guess I don't do anything to crazy like you might in a AAA studio, but I never have issues with…
I love love love working in Substance Painter. It's kinda annoying that I put so much time into creating PBR masks for my work before the PBR workflow...and it was never as good. And with SP's generators, smart masks and smart materials, it's ridiculously easy. When I found SP, I took a huge sigh of relief and thought,…