Interesting discussion. I have smaller scope of experience than most but for Indie dev I think Maya LT is good choice largely because of the rigging and animation tools. Especially with plugin like advanced skeleton I am able to make complex rigs and animations in just a few days with minimal experience there. I don't do a…
No well, Houdini for normal modeling is not hard. It's slower compared to other softwares like Modo, Maya or Blender because it's based on circular menus that can be interactively changed based on the activity that you want to do. You have 2 menus: Desktop menus that are the equivalent of the group menu set in Maya that…